It also increases the rate at which a character learns Weapon Skills. Intellect - Increases total mana pool and raises Spell Critical Hit chance.This is Hunter's primary statistic by far. Agility will improve your defenses by a bit and massively increase your offensive capabilities. Agility - Increases Armor, provides additional Dodge chance, Weapon Critical Strike chance and increases Ranged Attack Power.Strong in Open World PvP (high range and great mobility make Hunter very annoying to deal with) Ranged Weapons require ammo, and a Quiver/Ammo Pouch uses up an inventory slot Quick to level thanks to mobility, good sustain, and a PetĪ dead zone between 5yd and 8yd from the Hunter (distance between minimum Ranged Attack Range and maximum Melee Swing Range) can be exploited by experienced enemies in PvPĪ versatile toolkit (Feign Death, Traps, Flare, and more) that comes in handy in both PvP and PvE Pets require food to stay happy and might abandon you if you neglect them Good self-Sustain, and high Damage potential You will be forced to abandon old and Tame new pets as you progress through levels because they level up slower than you Personal Tank in the form of a loyal Pet makes Hunter very self-sufficient Taming a pet will not scale its level (if you tame a level 5 Beast as a level 60, it will remain at level5) Hunter can also boost the mobility of his group thanks to the Aspect of the Pack Good Mobility thanks to Aspect of the Cheetah and movement speed increasing Talents. This guide will aid you and your Hunter on your journey to level 60 it will help you choose a Race, present you with an optimal leveling Talent build, point you towards Dungeons and Quests that award worthwhile Ranged Weapons, provide some tips & tricks, and more. Their End-Game PvE DPS, while not the highest, is good enough to secure them spots in Raids when combined with their kiting and CC abilities that are simply necessary for some encounters. The Dead Zone can be exploited by experienced enemy Spell Casters and make Hunter's life rather miserable (but exploiting it well takes a lot of skill and is by no means easy). Their main weakness in PvP is the so-called Dead Zone, which is an area around the Hunter between his minimal Ranged Attack and maximum Melee Attack ranges - between 8 and 5 yards around him (which means that Hunter can't attack Targets that are within that area). Hunters Excel in both Open World and Battleground PvP thanks to their high Damage output, surprisingly potent Crowd Control options, very high Range, and a Pat that can harass their Targets and be very annoying to deal with efficiently. Their high Damage output and good sustain, combined with their Pet companions, let them progress through levels at a pace unmatched by any other Class and even solo level-appropriate Elite Mobs without too much of a problem. As a Class, they are easy to play and surprisingly difficult to master, as there are a lot of things that a good Hunter must learn and finetune (micromanaging Pets, Stutter Stepping, playing around Hunter's main weakness in PvP - a Dead Zone, etc.). One of the eldest sons of the forest god Cenarius, Ordanus stays there, hunted by the minions of Braelyn Firehand.Hunters are ranged damage-dealers that rely on their loyal Pets when it comes to keeping their enemies at a safe distance. From that outpost, they watch over the path leading north to the corrupted land of Felwood. It is represented by a great tree populated by night elf druids, blink dragons, and dryads. Raynewood Retreat is located in north-central Ashenvale, east of Shael'dryn's moonwell and west of Night Run.
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